Added the game loop the game.
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26
src/game.cpp
26
src/game.cpp
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#include "include/game.h"
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void Game::gameloop(){
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//This is the main game loop.
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const int target_fps = 15;
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const std::chrono::duration<double> target_frame_duration = chrono::duration<double>(1.0 / target_fps);
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auto previous_time = std::chrono::steady_clock::now();
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while(true){
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auto current_time = std::chrono::steady_clock::now();
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chrono::duration<double> elapsed_time = current_time - previous_time;
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// Game logic and rendering here
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system("clear");
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cout << "Frame time: " << elapsed_time.count() << " seconds" << endl;
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if (elapsed_time < target_frame_duration) {
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chrono::duration<double> sleep_time = target_frame_duration - elapsed_time;
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this_thread::sleep_for(sleep_time);
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}
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previous_time = chrono::steady_clock::now();
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}
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}
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <cstdlib>
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using namespace std;
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class Game{
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public:
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void gameloop();
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};
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@ -2,4 +2,5 @@
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#include "intro.h"
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#include "title.h"
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#include <cstdlib>
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#include "game.h"
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using namespace std;
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@ -5,7 +5,9 @@ int main (){
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//Title title;
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Title::mainTitle();
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//Intro intro;
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Intro::mainIntro();
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//cin >> ;
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//Intro::mainIntro();
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Game game;
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game.gameloop();
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cin.get();
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return 0;
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}
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