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4 Commits
master ... dev

Author SHA1 Message Date
Justin bb8bc40c13 Cleaned up the code 2025-05-11 02:15:36 -05:00
Justin 0737ed92a8 Changed the items to static that was need to be. 2025-05-10 23:54:16 -05:00
Justin 4f60b29fc4 Working on entering intro text 2025-05-10 23:06:15 -05:00
Justin 657b97c4a8 Working on the typing output. 2025-05-10 22:48:06 -05:00
27 changed files with 52 additions and 142 deletions

8
.gitignore vendored
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@ -6,11 +6,3 @@ banner.txt
print.d print.d
intro.d intro.d
sleep.d sleep.d
game.d
chest.d
door.d
inventory.d
player.d
room.d
wall.d
item.d

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@ -1,27 +0,0 @@
#include "include/game.h"
void Game::gameloop(){
//This is the main game loop.
const int target_fps = 15;
const std::chrono::duration<double> target_frame_duration = chrono::duration<double>(1.0 / target_fps);
auto previous_time = std::chrono::steady_clock::now();
while(true){
auto current_time = std::chrono::steady_clock::now();
chrono::duration<double> elapsed_time = current_time - previous_time;
// Game logic and rendering here
system("clear");
cout << "Frame time: " << elapsed_time.count() << " seconds" << endl;
if (elapsed_time < target_frame_duration) {
chrono::duration<double> sleep_time = target_frame_duration - elapsed_time;
this_thread::sleep_for(sleep_time);
}
previous_time = chrono::steady_clock::now();
exit(1);
}
}

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@ -1,12 +0,0 @@
#include <iostream>
#include <chrono>
#include <thread>
#include <cstdlib>
using namespace std;
class Game{
public:
void gameloop();
};

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@ -6,6 +6,9 @@ using namespace std;
class Intro { class Intro {
public: public:
static void mainIntro(); static void mainIntro();
private:
}; };

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@ -1,11 +0,0 @@
class Inventory{
public:
Inventory(){
};
};

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@ -1,6 +0,0 @@
class Item{
};

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@ -2,5 +2,4 @@
#include "intro.h" #include "intro.h"
#include "title.h" #include "title.h"
#include <cstdlib> #include <cstdlib>
#include "game.h"
using namespace std; using namespace std;

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@ -1,14 +0,0 @@
#include "inventory.h"
#include "item.h"
class Player{
public:
void move();
void add_inventory(Item);
bool check_inventory(Item);
bool remove_inventory(Item);
private:
Inventory inventory;
};

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@ -1,7 +1,5 @@
#include <iostream> #include <iostream>
#include <string> #include <string>
#include <thread>
#include <cstring>
using namespace std; using namespace std;
class Print{ class Print{
@ -12,9 +10,7 @@ class Print{
~Print(){ ~Print(){
}; };
static void printl(string text); void printl(string text);
static void println(string text); void println(string text);
static void type(string text);
static void blank_line();
}; };

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@ -1,8 +1,13 @@
#include <chrono> #include <chrono>
#include <string>
#include <iostream>
#include <cstring>
#include <thread>
using namespace std; using namespace std;
class Sleep{ class Sleep{
public: public:
static void delay(int milliseconds); static void delay(int milliseconds);
static void type(string text);
}; };

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@ -1,8 +1,12 @@
#include <iostream> #include <iostream>
#include <unistd.h> #include <unistd.h>
#include "include/print.h"
#include "include/sleep.h"
using namespace std; using namespace std;
class Title{ class Title{
private:
protected:
public: public:
static void mainTitle(); static void mainTitle();
}; };

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@ -1,15 +1,12 @@
#include "include/intro.h" #include "include/intro.h"
void Intro::mainIntro(){ void Intro::mainIntro(){
Print::blank_line(); int time = 1000;
Print::type("The world didn't end with a bang. It ended with a groan.. and the scratching of death fingers against "); cout << endl;
Print::type("steel shutters."); cout << endl;
Print::type("Pete used to sell shotguns, slugs, and survival tips to deer hunters and doomsday preppers out of his"); Sleep::type("");
Print::type("rundown gun store on the edge of town. Folks called him Shotgun Pete. They laughed at his bunker in the"); Sleep::delay(time);
Print::type("basement and his endless stockpile of beans and buckshot."); Sleep::type("The world didn't end with a bang. It ended with a groan.. and the scratching of death fingers against steel shutters.");
Print::type("Theyre not laughing now."); Sleep::delay(time);
Print::type("Its been 47 days since the dead started walking. The citys overrun. The powers gone. The roads are broken"); Sleep::type("Pete used to sell shotgun, slug, and survival tips to deer hunters and doomsday preppers out of his rundown gun store ");
Print::type("and the rules are worse.");
Print::type("But Pete? Petes still here. Armed to the teeth. Ready to take back whats his, one shell at a time.");
Print::type("Welcome to Shotgun Pete. Lock and load.");
} }

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@ -4,8 +4,5 @@ int main (){
system("clear"); system("clear");
Title::mainTitle(); Title::mainTitle();
Intro::mainIntro(); Intro::mainIntro();
Game game;
game.gameloop();
cin.get();
return 0; return 0;
} }

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@ -1,4 +0,0 @@
#include "include/player.h"

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@ -1,30 +1,9 @@
#include "include/print.h" #include "include/print.h"
void Print::printl(string text){ void Print::printl(string text){
cout << text << flush; cout << text;
} }
void Print::println(string text){ void Print::println(string text){
cout << text << endl; cout << text << endl;
} }
void Print::type(string text){
int a = text.size();
char* charArray = new char[a+1];
strcpy(charArray, text.c_str());
int i = 0;
int time = 150;
while(i < a+1){
std::this_thread::sleep_for(std::chrono::milliseconds(time));
cout << charArray[i] << flush;
i++;
}
cout << endl;
delete[] charArray;
}
void Print::blank_line(){
cout << endl;
}

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@ -8,3 +8,18 @@ void Sleep::delay(int milliseconds){
// Do nothing, just wait // Do nothing, just wait
} }
} }
void Sleep::type(string text){
int a = text.size();
char* charArray = new char[a+1];
strcpy(charArray, text.c_str());
int i = 0;
int time = 300;
while(i < a+1){
std::this_thread::sleep_for(std::chrono::milliseconds(time));
cout << charArray[i] << flush;
i++;
}
cout << endl;
delete[] charArray;
}

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@ -1,21 +1,18 @@
#include "include/title.h" #include "include/title.h"
#include "include/print.h"
#include "include/sleep.h"
void Title::mainTitle(){ void Title::mainTitle(){
int s = 900; int time = 700;
Print::println(""); cout << "███████╗██╗ ██╗ ██████╗ ████████╗ ██████╗ ██╗ ██╗███╗ ██╗ ██████╗ ███████╗████████╗███████╗" << endl;
Print::println("\033[31m███████╗██╗ ██╗ ██████╗ ████████╗ ██████╗ ██╗ ██╗███╗ ██╗ ██████╗ ███████╗████████╗███████╗"); Sleep::delay(time);
Sleep::delay(s); cout << "██╔════╝██║ ██║██╔═══██╗╚══██╔══╝██╔════╝ ██║ ██║████╗ ██║ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝" << endl;
Print::println("██╔════╝██║ ██║██╔═══██╗╚══██╔══╝██╔════╝ ██║ ██║████╗ ██║ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝"); Sleep::delay(time);
Sleep::delay(s); cout << "███████╗███████║██║ ██║ ██║ ██║ ███╗██║ ██║██╔██╗ ██║ ██████╔╝█████╗ ██║ █████╗ " << endl;
Print::println("███████╗███████║██║ ██║ ██║ ██║ ███╗██║ ██║██╔██╗ ██║ ██████╔╝█████╗ ██║ █████╗ "); Sleep::delay(time);
Sleep::delay(s); cout << "╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║╚██╗██║ ██╔═══╝ ██╔══╝ ██║ ██╔══╝ " << endl;
Print::println("╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║╚██╗██║ ██╔═══╝ ██╔══╝ ██║ ██╔══╝ "); Sleep::delay(time);
Sleep::delay(s); cout << "███████║██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╔╝██║ ╚████║ ██║ ███████╗ ██║ ███████╗" << endl;
Print::println("███████║██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╔╝██║ ╚████║ ██║ ███████╗ ██║ ███████╗"); Sleep::delay(time);
Sleep::delay(s); cout << "╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═══╝ ╚═╝ ╚══════╝ ╚═╝ ╚══════╝" << endl;
Print::println("╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═══╝ ╚═╝ ╚══════╝ ╚═╝ ╚══════╝");
} }

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