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No files matched your search
@@ -6,3 +6,11 @@ banner.txt
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print.d
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intro.d
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sleep.d
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game.d
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chest.d
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door.d
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inventory.d
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player.d
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room.d
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wall.d
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item.d
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File renamed without changes.
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@@ -0,0 +1,27 @@
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#include "include/game.h"
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void Game::gameloop(){
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//This is the main game loop.
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const int target_fps = 15;
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const std::chrono::duration<double> target_frame_duration = chrono::duration<double>(1.0 / target_fps);
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auto previous_time = std::chrono::steady_clock::now();
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while(true){
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auto current_time = std::chrono::steady_clock::now();
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chrono::duration<double> elapsed_time = current_time - previous_time;
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// Game logic and rendering here
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system("clear");
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cout << "Frame time: " << elapsed_time.count() << " seconds" << endl;
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if (elapsed_time < target_frame_duration) {
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chrono::duration<double> sleep_time = target_frame_duration - elapsed_time;
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this_thread::sleep_for(sleep_time);
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}
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previous_time = chrono::steady_clock::now();
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exit(1);
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}
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}
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@@ -0,0 +1,12 @@
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <cstdlib>
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using namespace std;
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class Game{
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public:
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void gameloop();
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};
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+1
-4
@@ -6,9 +6,6 @@ using namespace std;
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class Intro {
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public:
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void mainIntro();
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private:
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static void mainIntro();
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};
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@@ -0,0 +1,11 @@
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class Inventory{
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public:
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Inventory(){
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};
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};
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@@ -0,0 +1,6 @@
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class Item{
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};
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@@ -2,4 +2,5 @@
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#include "intro.h"
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#include "title.h"
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#include <cstdlib>
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#include "game.h"
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using namespace std;
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@@ -0,0 +1,14 @@
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#include "inventory.h"
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#include "item.h"
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class Player{
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public:
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void move();
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void add_inventory(Item);
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bool check_inventory(Item);
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bool remove_inventory(Item);
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private:
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Inventory inventory;
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};
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@@ -15,5 +15,6 @@ class Print{
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static void printl(string text);
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static void println(string text);
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static void type(string text);
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static void blank_line();
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};
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Whitespace-only changes.
+1
-3
@@ -3,8 +3,6 @@
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using namespace std;
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class Title{
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private:
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protected:
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public:
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void mainTitle();
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static void mainTitle();
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};
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Whitespace-only changes.
+11
-2
@@ -1,6 +1,15 @@
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#include "include/intro.h"
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void Intro::mainIntro(){
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cout << "The world didn't end with a bang. It ended with a groan.. and the scratching of death fingers against steel shutters." << endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(3000));
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Print::blank_line();
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Print::type("The world didn't end with a bang. It ended with a groan.. and the scratching of death fingers against ");
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Print::type("steel shutters.");
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Print::type("Pete used to sell shotguns, slugs, and survival tips to deer hunters and doomsday preppers out of his");
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Print::type("rundown gun store on the edge of town. Folks called him Shotgun Pete. They laughed at his bunker in the");
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Print::type("basement and his endless stockpile of beans and buckshot.");
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Print::type("They’re not laughing now.");
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Print::type("It’s been 47 days since the dead started walking. The city’s overrun. The power’s gone. The roads are broken");
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Print::type("and the rules are worse.");
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Print::type("But Pete? Pete’s still here. Armed to the teeth. Ready to take back what’s his, one shell at a time.");
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Print::type("Welcome to Shotgun Pete. Lock and load.");
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}
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Whitespace-only changes.
Whitespace-only changes.
+5
-4
@@ -2,9 +2,10 @@
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int main (){
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system("clear");
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Title title;
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title.mainTitle();
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Intro intro;
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intro.mainIntro();
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Title::mainTitle();
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Intro::mainIntro();
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//Game game;
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//game.gameloop();
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cin.get();
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return 0;
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}
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@@ -0,0 +1,4 @@
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#include "include/player.h"
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+5
-1
@@ -13,7 +13,7 @@ void Print::type(string text){
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char* charArray = new char[a+1];
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strcpy(charArray, text.c_str());
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int i = 0;
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int time = 300;
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int time = 150;
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while(i < a+1){
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std::this_thread::sleep_for(std::chrono::milliseconds(time));
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@@ -24,3 +24,7 @@ void Print::type(string text){
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cout << endl;
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delete[] charArray;
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}
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void Print::blank_line(){
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cout << endl;
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}
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+2
-1
@@ -4,7 +4,8 @@
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void Title::mainTitle(){
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int s = 900;
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Print::println("███████╗██╗ ██╗ ██████╗ ████████╗ ██████╗ ██╗ ██╗███╗ ██╗ ██████╗ ███████╗████████╗███████╗");
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Print::println("");
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Print::println("\033[31m███████╗██╗ ██╗ ██████╗ ████████╗ ██████╗ ██╗ ██╗███╗ ██╗ ██████╗ ███████╗████████╗███████╗");
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Sleep::delay(s);
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Print::println("██╔════╝██║ ██║██╔═══██╗╚══██╔══╝██╔════╝ ██║ ██║████╗ ██║ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝");
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Sleep::delay(s);
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Whitespace-only changes.
Reference in new issue
Block a user